What is Brume?
Brume is the website of a nine-room hotel in the old lighthouse keeper’s house on Skerra Point, a foggy northern coast that does not exist. It was directed the Struq way and then written by Claude Opus as one file: slow and photographic, with prints that grow into place and holds as long as the weather. It runs below as it was built.
Updated
Struq skill 0.5.0
What was it built from?
A nine-room hotel in a lighthouse keeper’s house on a foggy northern coast. One goal: a request to stay.
What was the direction?
Settled in writing before a line of the site was built.
- Motion
- Slow and photographic. Prints grow into place, clips open from an edge and the holds are long.
- Type
- Instrument Serif for the headlines over Urbanist, with one italic word in rust.
- Colour
- Fog, mist, sea and slate: a ladder of cool greys under one near-black ink.
- Centerpiece
- The light: the lighthouse scene a little past the middle, which the quieter scenes build toward.
- Build
- One HTML file, written by Claude Opus, with photographs from Struq’s image library.
Was it built with the Struq skill?
No. It was directed the Struq way and then written by Claude Opus by hand, as a single file, before the skill carried the method. Vuur, further down the showcase, is what an agent builds with the skill.
Is Brume a real hotel?
No. Skerra Point, the rooms and the days are layout copy for a demonstration brief. The photographs come from Struq’s image library and are free to use.
Now direct yours.
Paste it into Claude Code. It runs the install, then /struq is ready.
The Struq skill is free and open source. No account, no key, nothing to configure. Version 0.5.0, and you update by running it again.
